lands that counteract the chance that I could have a useless hand and essentially be unable to play any cards for several turns. Here is the deck! I have also posted it to the Wizards of the Coast forum and can't wait to see how the deck plays out in future games.
Mixed Sliver Depletion <--- (Name, I think)
Sorceries, instants, enchantments:
- Mind rot
- Shock
- Flames of Firebrand
- Mirran Mettle 2x
- Aerial Predation
- Giant Growth
- Snake Umbra
- Trollhide
- Howl of the Night Pack
- Hive Stirrings 2x
- Congregate
- Captains Call
- Verdant Haven
- Psychic Spiral
- Tome Scour 2x
- Traumatize
Creatures:
- Zhur-Taa Swine
- Ghor-Clan Rampager
- Teysa, Envoy of Ghosts
- Sliver Construct
- Child of Night
- Null Championship
- Battle Sliver 3x
- Pitch burn Devils
- Blur Sliver
- Manaweft Sliver
- Kemba's Legion
- Steelform Sliver
- Aetherling
- Striking Sliver
- Prederatory Sliver 3x
- Brindle Bore 2x
- Ground shaker Sliver
Lands:
- Transguild Promenade 4x
- Azorius Gate
- Orzhov Gate
- Hallowed Fountain
- Forest 4x
- Swamp 2x
- Island
- Mountain 5x
No comments:
Post a Comment